Friday, October 10, 2008

Hands On: Ninja Blade Embraces QTEs

Ninja_blade

TOKYO -- There used to be a joke that giving games cinematic flavor was all about using Quick Time Events. Most games have moved beyond that -- that is, except for From Software's Ninja Blade.

Things do kick off nicely in the upcoming Xbox 360 game: You jump from a chopper, initiating a few QTEs on your way down before crashing through a high-rise. Then it's on to some real battles, which are actually decent. You do combos, and switch weapons using the D-pad.

At first I was slashing away with my katana, mixing it up with two-sword attacks, but once enemies started pulling out shields, the only way to get through them was by using a massive sword.

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